Math of Swarm Simulator units
Designed for large screens.
Most Swarmsim calculations are polynomial equations. Use this page to explore how these equations work. Click an equation to see how it was constructed, then hover/tap each term to highlight where else that term is used.
0fps
?
Change the start time (the real-world time at which t=0) to now, updating
unit counts to match.
Swarmsim reifies before buying units, casting abilities, or other discontinuities.
| Unit | Count | Production | Polynomials | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Meat (degree 0) | Meat count | f(0.0) = 10,000 f(t) = 315t4 + 105t3 + 30t2 + 6t + 10,000
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| Drone (degree 1) | Drone count | Meat/sec each | f(0.0) = 2 f(t) = 420t3 + 105t2 + 20t + 2
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| Queen (degree 2) | Queen count | Drone/sec each | f(0.0) = 4 f(t) = 252t2 + 42t + 4
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| Nest (degree 3) | Nest count | Queen/sec each | f(0.0) = 6 f(t) = 72t + 6
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| Greater Queen (degree 4) | Greater Queen count | Nest/sec each | f(0.0) = 8 f(t) = 8
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settings
Number backend
below 1e308, behaviour of all number backends should be identical